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FleshSpore
 

File

Flags

Properties

//$categoryMiniBosses
activesound""
deathsound"SPOREDIE"
health5000
height125
mass10000000
minmissilechance240
obituary"%o was killed by...something."
painchance256
painsound"SPOREHRT"
radius60
seesound"SPORESEE"
speciesFleshSporeMiniBoss
speed0

States

Spawn: FLSP A 3 A_Look TNT1 A 0 A_SetInvulnerable Loop See: FLSP BC 6 SeeComplete: TNT1 A 0 A_SetInvulnerable FLSP C 1 A_Chase Loop Melee: Missile: TNT1 A 0 A_PlaySound("SPOREOUT") FLSP DE 3 A_FaceTarget TNT1 A 0 A_UnSetInvulnerable TNT1 A 0 A_PlaySound("SPOREFIR") FLSP F 3 A_CustomMissile("SporeEyeBall",0,0) FLSP F 20 TNT1 A 0 A_SetInvulnerable TNT1 A 0 A_PlaySound("SPOREIN") FLSP ED 3 Goto SeeComplete Pain: TNT1 A 0 A_ChangeFlag("NOPAIN",1) FLSP GFGFGFGF 1 TNT1 A 0 A_ChangeFlag("NOPAIN",0) TNT1 A 0 A_SetInvulnerable TNT1 A 0 A_PlaySound("SPOREIN") FLSP ED 2 FLSP C 2 A_Pain Goto SeeComplete Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("4000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 4000) FLSP A 0 A_Scream FLSP BCGFGFGFG 1 GSDY CDEFGHIJKL 2 bright TNT1 A 1 A_NoBlocking TNT1 A -1 Stop

Class Hierarchy

Classes defined in \DEC_BOSS