File
- Defined in \DEC_BOSS
Flags
- +CEILINGHUGGER
- +DONTFALL
- +DONTHARMSPECIES
- +LOOKALLAROUND
- +MONSTER
- +NODROPOFF
- +NOGRAVITY
- +NOINFIGHTING
- +NOTARGET
- +SPAWNCEILING
Properties
//$category | MiniBosses |
activesound | "" |
deathsound | "SPOREDIE" |
health | 5000 |
height | 125 |
mass | 10000000 |
minmissilechance | 240 |
obituary | "%o was killed by...something." |
painchance | 256 |
painsound | "SPOREHRT" |
radius | 60 |
seesound | "SPORESEE" |
species | FleshSporeMiniBoss |
speed | 0 |
States
Spawn:
FLSP A 3 A_Look
TNT1 A 0 A_SetInvulnerable
Loop
See:
FLSP BC 6
SeeComplete:
TNT1 A 0 A_SetInvulnerable
FLSP C 1 A_Chase
Loop
Melee:
Missile:
TNT1 A 0 A_PlaySound("SPOREOUT")
FLSP DE 3 A_FaceTarget
TNT1 A 0 A_UnSetInvulnerable
TNT1 A 0 A_PlaySound("SPOREFIR")
FLSP F 3 A_CustomMissile("SporeEyeBall",0,0)
FLSP F 20
TNT1 A 0 A_SetInvulnerable
TNT1 A 0 A_PlaySound("SPOREIN")
FLSP ED 3
Goto SeeComplete
Pain:
TNT1 A 0 A_ChangeFlag("NOPAIN",1)
FLSP GFGFGFGF 1
TNT1 A 0 A_ChangeFlag("NOPAIN",0)
TNT1 A 0 A_SetInvulnerable
TNT1 A 0 A_PlaySound("SPOREIN")
FLSP ED 2
FLSP C 2 A_Pain
Goto SeeComplete
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("4000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 4000)
FLSP A 0 A_Scream
FLSP BCGFGFGFG 1
GSDY CDEFGHIJKL 2 bright
TNT1 A 1 A_NoBlocking
TNT1 A -1
Stop
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot