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SnakeBall
 

File

Flags

Properties

damage4
deathsound"baron/shotx"
decal"BaronScorch"
fastspeed17
health1
height16
poisondamage48
radius6
renderstyleNormal
scale0.5
seesound"PJSNAKE1"
speed12

States

Spawn: PJSK A 1 Bright TNT1 A 0 A_SeekerMissile (10,20) TNT1 A 0 A_SpawnItemEx("SnakeTail", -8, 0, 5, 0, 0, 0, 0, 128) Loop Death: TNT1 A 0 A_NoBlocking PJSK DEFG 4 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS