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SLM1Trail
 

File

Flags

Properties

alpha0.8
damage0
gravity0.4
renderstyleAdd
scale0.5

States

Spawn: TNT1 A 1 TNT1 A 0 ThrustThingZ(0,random(-3,8),0,1) SHTR ABCDDE 3 Bright SHTR F 1 Bright A_FadeOut(0.1) Wait

Class Hierarchy

Classes defined in \DEC_BOSS