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Afrit
 

File

Flags

Properties

//$categoryBosses
//$color4
activesound"Baron/Active"
damagefactor"HellFire" 0.0
deathsound"Baron/Death"
health3000
height72
hitobituary"%o found the Afrit too hot to handle."
mass500
obituary"%o was scorched by an Afrit"
painchance50
painsound"Baron/Pain"
radius24
seesound"Baron/Sight"
speed12

States

Spawn: FRIT A 0 FRIT AABB 4 Bright A_Look Goto Spawn+3 Idle: FRIT ABCD 4 Bright A_Look Loop See: FRIT AABBCCDD 2 Bright A_Chase Loop Melee: FRIT ST 6 Bright A_FaceTarget FRIT U 6 Bright A_CustomComboAttack("AfritBall", 44, 10, "Baron/Melee") Goto See Missile: TNT1 A 0 A_JumpIfHealthLower(2000, "Missile2") FRIT ST 6 Bright A_FaceTarget FRIT U 6 Bright A_CustomComboAttack("AfritBall", 44, 10, "Baron/Melee") Goto See Missile2: TNT1 A 0 A_SetSpeed (24) TNT1 A 0 A_Jump(128, "MissileStrong") FRIT EF 6 Bright A_FaceTarget FRIT G 6 Bright A_CustomMissile("Comet", 44) Goto See MissileStrong: FRIT ST 3 Bright A_FaceTarget FRIT U 3 Bright A_CustomComboAttack("AfritBallStrong", 44, 10, "Baron/Melee") Goto See Pain: FRIT H 4 Bright FRIT H 4 Bright A_Pain Goto See Death: TNT1 A 0 A_NoGravity FRIT I 6 Bright A_Scream FRIT J 5 Bright A_NoBlocking FRIT KLMNOPQR 4 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS