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AfritBall
 

File

Flags

Properties

alpha0.8
damage8
damagetypeGSFire
deathsound"Imp/ShotX"
decalBaronScorch
height8
radius6
renderstyleAdd
seesound"Imp/Attack"
speed17

States

Spawn: FRTM AB 5 Bright Loop Death: FRTM CDE 6 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS