File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
deathsound | "monster/brudth" |
health | 10000 |
height | 64 |
hitobituary | "%o was smashed by a Cybruiser." |
mass | 10000000 |
meleedamage | 10 |
meleesound | "baron/melee" |
obituary | "%o was blown away by a Cybruiser." |
painchance | 20 |
painsound | "baron/pain" |
radius | 24 |
seesound | "monster/brusit" |
speed | 20 |
States
Spawn:
BRUS AB 10 A_Look
Loop
See:
BRUS A 1 A_Playsound("monster/bruwlk")
BRUS A 2 A_Chase
BRUS A 3 A_Chase
BRUS BB 3 A_Chase
BRUS C 1 A_Playsound("monster/bruwlk")
BRUS C 2 A_Chase
BRUS C 3 A_Chase
BRUS DD 3 A_Chase
Loop
Missile:
TNT1 A 0 A_JumpIfHealthLower(4000, "MissileChooseLow")
TNT1 A 0 A_JumpIfHealthLower(7000, "MissileChoose")
MissileRegular:
BRUS E 8 A_FaceTarget
BRUS F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
TNT1 A 0 A_Playsound("monster/bruwlk")
BRUS BB 3 A_Chase
BRUS E 6 A_FaceTarget
BRUS F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
TNT1 A 0 A_Playsound("monster/bruwlk")
BRUS CC 3 A_Chase
BRUS E 6 A_FaceTarget
BRUS F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
Goto See
MissileChooseLow:
TNT1 A 0 A_Jump(128,"MissileFinal")
MissileChoose:
TNT1 A 0 A_Jump(128,"MissileHoming")
TNT1 A 0 A_Jump(32,"MissileRegular")
BRUS E 8 A_FaceTarget
BRUS F 3 Bright A_CustomMissile("BruiserMissile",38,15,random(-5,5),0,random(-2,2))
BRUS E 1 A_FaceTarget
BRUS F 3 Bright A_CustomMissile("BruiserMissile",38,15,random(-5,5),0,random(-2,2))
BRUS E 1 A_FaceTarget
BRUS F 3 Bright A_CustomMissile("BruiserMissile",38,15,random(-5,5),0,random(-2,2))
BRUS E 1 A_FaceTarget
BRUS F 3 Bright A_CustomMissile("BruiserMissile",38,15,random(-5,5),0,random(-2,2))
BRUS E 1 A_FaceTarget
BRUS F 3 Bright A_CustomMissile("BruiserMissile",38,15,random(-5,5),0,random(-2,2))
BRUS E 1 A_FaceTarget
BRUS F 3 Bright A_CustomMissile("BruiserMissile",38,15,random(-5,5),0,random(-2,2))
BRUS E 1 A_FaceTarget
Goto See
MissileHoming:
BRUS E 8 A_FaceTarget
BRUS F 2 Bright A_CustomMissile("BruiserMissileHoming",38,15,random(-2,2),0,random(-1,1))
BRUS E 1 A_FaceTarget
BRUS F 2 Bright A_CustomMissile("BruiserMissileHoming",38,15,random(-2,2),0,random(-1,1))
BRUS E 1 A_FaceTarget
BRUS F 2 Bright A_CustomMissile("BruiserMissileHoming",38,15,random(-2,2),0,random(-1,1))
Goto See
MissileFinal:
BRUS E 4 A_FaceTarget
BRUS F 2 Bright A_CustomMissile("BruiserMissileHoming",38,15,random(-2,2),0,random(-1,1))
BRUS F 2 Bright A_CustomMissile("BruiserMissileHoming",38,15,random(-2,2),0,random(-1,1))
BRUS F 3 Bright A_CustomMissile("BruiserMissile",38,15,random(-5,5),0,random(-2,2))
BRUS E 1 A_FaceTarget
BRUS F 2 Bright A_CustomMissile("BruiserMissileHoming",38,15,random(-2,2),0,random(-1,1))
BRUS F 2 Bright A_CustomMissile("BruiserMissileHoming",38,15,random(-2,2),0,random(-1,1))
BRUS F 3 Bright A_CustomMissile("BruiserMissile",38,15,random(-5,5),0,random(-2,2))
BRUS E 1 A_FaceTarget
//Melee:
// BRUS GH 8 A_FaceTarget
// BRUS I 8 A_MeleeAttack
// Goto See
Pain:
BRUS J 2
BRUS J 2 A_Pain
Goto See
Death:
BRUS K 6 Bright A_Scream
BRUS LMN 6 Bright
BRUS O 6 Bright A_NoBlocking
BRUS QR 6 Bright
BRUS S 6
BRUS T -1 A_BossDeath
Stop
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot