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BdPlasmaGibSpawner
 

File

Flags

Properties

gameDoom
mass1

States

Spawn: TNT1 A 0 NoDelay A_PlaySound("misc/xdeath4") TNT1 AAA 0 A_SpawnProjectile("BdGibBurnedGut", 10, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -10)) TNT1 A 0 A_SpawnProjectile("BdGibBurnedRibcage", 30, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -10)) TNT1 A 0 A_SpawnProjectile("BdGibBurnedArm", 20, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -10)) TNT1 AA 0 A_SpawnProjectile("BdGibBurnedLeg", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -10)) TNT1 AA 0 A_SpawnProjectile("BdGibBurnedGib", 20, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -10)) stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt