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BdLostSoulFragmentSpawner
 

File

Flags

Properties

gameDoom
mass1

States

Spawn: TNT1 AAAAAA 0 NoDelay A_SpawnProjectile("BdGibLostSoulFragment", 10, 0, random(0, 360), CMF_AIMDIRECTION | CMF_ABSOLUTEANGLE, random(0, -180)) Stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt