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BdFlyingBloodBlue
 

File

Flags

Properties

alpha0.95
damagetypeBlood
decalBlueBloodSplat
gameDoom
gravity0.9
health1
height1
mass1
radius8
renderstyleTranslucent
scale1.2
speed7
translation"168:191=192:207",
"16:47=240:247"

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(waterlevel >= 1, "Underwater") BLOD BC 2 TNT1 A 0 A_Jump(256, "Spawn1", "Spawn2") Spawn1: BLOD E 1 A_SpawnProjectile("BdFlyingBloodTrailBlue", 0, 0, 0, 2) loop Spawn2: BLOD J 1 A_SpawnProjectile("BdFlyingBloodTrailBlue", 0, 0, 0, 2) loop Death: TNT1 A 0 A_PlaySound("misc/blooddrop2") TNT1 A 1 A_SpawnItem("BdBloodSpotBlue") stop Underwater: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt