File
- Defined in \effects\BDBLOOD.txt
Flags
- +BLOODLESSIMPACT
- -BLOODSPLATTER
- +CLIENTSIDEONLY
- +FORCEXYBILLBOARD
- +MISSILE
- +MOVEWITHSECTOR
- +NOBLOCKMAP
- +NODAMAGETHRUST
- +NOTELEPORT
- -RANDOMIZE
- +THRUACTORS
Properties
alpha | 0.95 |
damagetype | Blood |
decal | BlueBloodSplat |
game | Doom |
gravity | 0.9 |
health | 1 |
height | 1 |
mass | 1 |
radius | 8 |
renderstyle | Translucent |
scale | 1.2 |
speed | 7 |
translation | "168:191=192:207", "16:47=240:247" |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(waterlevel >= 1, "Underwater")
BLOD BC 2
TNT1 A 0 A_Jump(256, "Spawn1", "Spawn2")
Spawn1:
BLOD E 1 A_SpawnProjectile("BdFlyingBloodTrailBlue", 0, 0, 0, 2)
loop
Spawn2:
BLOD J 1 A_SpawnProjectile("BdFlyingBloodTrailBlue", 0, 0, 0, 2)
loop
Death:
TNT1 A 0 A_PlaySound("misc/blooddrop2")
TNT1 A 1 A_SpawnItem("BdBloodSpotBlue")
stop
Underwater:
TNT1 A 0
Stop
Class Hierarchy
Classes defined in \effects\BDBLOOD.txt
- BdBlood
- BdBleed
- BdBleedSaw
- BdBloodHitEffect
- BdBloodHitEffectBlue
- BdBleedBlue
- BdBleedSawBlue
- BdBloodSpot
- BdBloodSpotBlue
- BdBloodPool
- BdBloodPoolBlue
- BdBloodSpawnerAbstract
- BdBloodSpawnerTiny
- BdBloodSpawnerSmall
- BdBloodSpawnerMed
- BdBloodSpawnerBlue
- BdBloodSpawnerLarge
- BdBloodSpawnerMelting
- BdPlasmaGibSpawner
- BdLostSoulFragmentSpawner
- BdBloodLump
- BdBloodLumpBone
- BdFlyingBlood
- BdFlyingAsh
- BdFlyingBloodSlow
- BdFlyingBloodSmall
- BdFlyingBloodTrail
- BdFlyingBloodTrailWeak
- BdFlyingBloodTrailStrong
- BdFlyingAshTrailStrong
- BdBloodDrop
- BdBloodDropTrail
- BdBloodBlue
- BdFlyingBloodTrailBlue
- BdBloodLumpBlue
- BdFlyingBloodBlue