File
- Defined in \effects\BDBLOOD.txt
Flags
Properties
decal | BrutalBloodSplat |
game | Doom |
speed | 0 |
States
Spawn:
TNT1 A 0 NoDelay A_SpawnProjectile("BdFlyingBlood", 7, 0, random(0, 360), CMF_AIMDIRECTION, random(-10, -40))
TNT1 AAAA 0 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -180))
TNT1 A 0 A_SpawnProjectile("BdBloodHitEffect", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -90))
TNT1 A 1 A_Stop
stop
Class Hierarchy
Classes defined in \effects\BDBLOOD.txt
- BdBlood
- BdBleed
- BdBleedSaw
- BdBloodHitEffect
- BdBloodHitEffectBlue
- BdBleedBlue
- BdBleedSawBlue
- BdBloodSpot
- BdBloodSpotBlue
- BdBloodPool
- BdBloodPoolBlue
- BdBloodSpawnerAbstract
- BdBloodSpawnerTiny
- BdBloodSpawnerSmall
- BdBloodSpawnerMed
- BdBloodSpawnerBlue
- BdBloodSpawnerLarge
- BdBloodSpawnerMelting
- BdPlasmaGibSpawner
- BdLostSoulFragmentSpawner
- BdBloodLump
- BdBloodLumpBone
- BdFlyingBlood
- BdFlyingAsh
- BdFlyingBloodSlow
- BdFlyingBloodSmall
- BdFlyingBloodTrail
- BdFlyingBloodTrailWeak
- BdFlyingBloodTrailStrong
- BdFlyingAshTrailStrong
- BdBloodDrop
- BdBloodDropTrail
- BdBloodBlue
- BdFlyingBloodTrailBlue
- BdBloodLumpBlue
- BdFlyingBloodBlue
Those last two are used mostly by Heretic/Hexen when a weapon uses the BLOODSPLATTER or AXEBLOOD flag - BDLite just uses the same blood type for the first two, but uses BleedSaw for the AxeBlood replacement when using the chainsaw to produce a stronger blood effect.