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BdBleed
: Blood
 
BdBleed contains the actors spawned when monsters are hurt, replacing Doom's original Blood object - these are invisible classes that spawn a variety of the effects below. They're defined in the BloodType of a monster, which has three variations - Blood, BloodSplatter and AxeBlood.
Those last two are used mostly by Heretic/Hexen when a weapon uses the BLOODSPLATTER or AXEBLOOD flag - BDLite just uses the same blood type for the first two, but uses BleedSaw for the AxeBlood replacement when using the chainsaw to produce a stronger blood effect.

File

Flags

Properties

decalBrutalBloodSplat
gameDoom
speed0

States

Spawn: TNT1 A 0 NoDelay A_SpawnProjectile("BdFlyingBlood", 7, 0, random(0, 360), CMF_AIMDIRECTION, random(-10, -40)) TNT1 AAAA 0 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -180)) TNT1 A 0 A_SpawnProjectile("BdBloodHitEffect", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -90)) TNT1 A 1 A_Stop stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt