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BdBloodSpawnerMed
 

File

Flags

Properties

gameDoom
mass1

States

Spawn: TNT1 A 0 NoDelay A_PlaySound("misc/xdeath4") TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("BdFlyingBloodTrailWeak", 15, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 AAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 AAAAA 0 A_SpawnProjectile("BdFlyingBlood", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt