File
- Defined in \effects\BDBLOOD.txt
Flags
Properties
game | Doom |
gravity | 0.6 |
mass | 1 |
scale | 0.2 |
speed | 3 |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(waterlevel >= 1, "Underwater")
BLOD A 1 A_SpawnItem("BdBloodDropTrail")
loop
Underwater:
TNT1 A 0
Stop
Death:
TNT1 A 0 A_PlaySound("misc/blooddrop")
TNT1 A 0 A_SpawnItem("BdBloodSpot")
XDT1 FGHIJKL 2
TNT1 A 0
stop
Class Hierarchy
Classes defined in \effects\BDBLOOD.txt
- BdBlood
- BdBleed
- BdBleedSaw
- BdBloodHitEffect
- BdBloodHitEffectBlue
- BdBleedBlue
- BdBleedSawBlue
- BdBloodSpot
- BdBloodSpotBlue
- BdBloodPool
- BdBloodPoolBlue
- BdBloodSpawnerAbstract
- BdBloodSpawnerTiny
- BdBloodSpawnerSmall
- BdBloodSpawnerMed
- BdBloodSpawnerBlue
- BdBloodSpawnerLarge
- BdBloodSpawnerMelting
- BdPlasmaGibSpawner
- BdLostSoulFragmentSpawner
- BdBloodLump
- BdBloodLumpBone
- BdFlyingBlood
- BdFlyingAsh
- BdFlyingBloodSlow
- BdFlyingBloodSmall
- BdFlyingBloodTrail
- BdFlyingBloodTrailWeak
- BdFlyingBloodTrailStrong
- BdFlyingAshTrailStrong
- BdBloodDrop
- BdBloodDropTrail
- BdBloodBlue
- BdFlyingBloodTrailBlue
- BdBloodLumpBlue
- BdFlyingBloodBlue