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BdBloodDrop
 
Slower blood that's used for an oozing effect close to the spawning monster.

File

Flags

Properties

gameDoom
gravity0.6
mass1
scale0.2
speed3

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(waterlevel >= 1, "Underwater") BLOD A 1 A_SpawnItem("BdBloodDropTrail") loop Underwater: TNT1 A 0 Stop Death: TNT1 A 0 A_PlaySound("misc/blooddrop") TNT1 A 0 A_SpawnItem("BdBloodSpot") XDT1 FGHIJKL 2 TNT1 A 0 stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt