File
- Defined in \effects\BDBLOOD.txt
Flags
Properties
game | Doom |
mass | 1 |
States
Spawn:
TNT1 A 0 NoDelay A_PlaySound("misc/xdeath4")
TNT1 AAAAAAA 0 A_SpawnProjectile("BdFlyingBloodTrailWeak", 15, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160))
TNT1 AAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360))
TNT1 AA 0 A_SpawnProjectile("BdFlyingBloodSmall", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160))
stop
Class Hierarchy
Classes defined in \effects\BDBLOOD.txt
- BdBlood
- BdBleed
- BdBleedSaw
- BdBloodHitEffect
- BdBloodHitEffectBlue
- BdBleedBlue
- BdBleedSawBlue
- BdBloodSpot
- BdBloodSpotBlue
- BdBloodPool
- BdBloodPoolBlue
- BdBloodSpawnerAbstract
- BdBloodSpawnerTiny
- BdBloodSpawnerSmall
- BdBloodSpawnerMed
- BdBloodSpawnerBlue
- BdBloodSpawnerLarge
- BdBloodSpawnerMelting
- BdPlasmaGibSpawner
- BdLostSoulFragmentSpawner
- BdBloodLump
- BdBloodLumpBone
- BdFlyingBlood
- BdFlyingAsh
- BdFlyingBloodSlow
- BdFlyingBloodSmall
- BdFlyingBloodTrail
- BdFlyingBloodTrailWeak
- BdFlyingBloodTrailStrong
- BdFlyingAshTrailStrong
- BdBloodDrop
- BdBloodDropTrail
- BdBloodBlue
- BdFlyingBloodTrailBlue
- BdBloodLumpBlue
- BdFlyingBloodBlue