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BdBleedBlue
 
BdBleed for blue-blooded monsters

File

Flags

Properties

decalBlueBloodSplat
gameDoom
speed0
translation"168:191=192:207",
"16:47=240:247"

States

Spawn: TNT1 AA 0 NoDelay A_SpawnProjectile("BdBloodHitEffectBlue", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -180)) TNT1 AAAAA 0 A_SpawnProjectile("BdFlyingBloodTrailBlue", 0, 0, random(0, 180), CMF_AIMDIRECTION, random(0, -180)) TNT1 A 0 A_SpawnProjectile("BdFlyingBloodBlue", 7, 0, random(0, 360), CMF_AIMDIRECTION, random(-30, -150)) stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt