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BdBloodLump
 
A mini-gib which splats to the ground and leaves a mark - works a lot like BdGib, except not tied to the apperance of a particular monster.

File

Flags

Properties

damagetypeBlood
decalBrutalBloodSuper
gameDoom
height8
mass1
radius8
scale1.2
speed11

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(waterlevel >= 1, "Underwater") BLOD A 4 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) loop Underwater: TNT1 A 0 Stop Death: TNT1 A 0 A_SpawnItem("BdBloodSpot", 0, 0, 0, 1) XDT1 EFGHIJKL 5 stop Lying: "----" A 1 A_JumpIf(GetCVar("bd_janitor"), "Expiring") //If the janitor cvar is on, skip the infinite frame and go away after a random time instead "----" A -1 Expiring: "----" A random(60, 600) stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt