File
- Defined in \effects\BDBLOOD.txt
Flags
Properties
game | Doom |
mass | 1 |
States
- This class has no states.
Class Hierarchy
Classes defined in \effects\BDBLOOD.txt
- BdBlood
- BdBleed
- BdBleedSaw
- BdBloodHitEffect
- BdBloodHitEffectBlue
- BdBleedBlue
- BdBleedSawBlue
- BdBloodSpot
- BdBloodSpotBlue
- BdBloodPool
- BdBloodPoolBlue
- BdBloodSpawnerAbstract
- BdBloodSpawnerTiny
- BdBloodSpawnerSmall
- BdBloodSpawnerMed
- BdBloodSpawnerBlue
- BdBloodSpawnerLarge
- BdBloodSpawnerMelting
- BdPlasmaGibSpawner
- BdLostSoulFragmentSpawner
- BdBloodLump
- BdBloodLumpBone
- BdFlyingBlood
- BdFlyingAsh
- BdFlyingBloodSlow
- BdFlyingBloodSmall
- BdFlyingBloodTrail
- BdFlyingBloodTrailWeak
- BdFlyingBloodTrailStrong
- BdFlyingAshTrailStrong
- BdBloodDrop
- BdBloodDropTrail
- BdBloodBlue
- BdFlyingBloodTrailBlue
- BdBloodLumpBlue
- BdFlyingBloodBlue
All the abstract version of this class does is to add the BLOODSPLATTER flag, which will cause splatter actors to appear if this actor hits another enemy.