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BdFlyingBlood
 
A drop of flying blood to be sprayed out from an enemy using A_FireProjectile. They leave blood spots behind when they land.

File

Flags

Properties

alpha0.95
damage0
damagetypeBlood
decalBrutalBloodSplat
gameDoom
gravity0.9
health1
height1
mass1
radius8
renderstyleTranslucent
scale1.2
speed7

States

Spawn: BLOD BC 2 TNT1 A 0 A_JumpIf(waterlevel >= 1, "Underwater") TNT1 A 0 A_Jump(256, "Spawn1", "Spawn2") Underwater: TNT1 A 0 Stop Spawn1: BLOD E 1 A_SpawnProjectile("BdFlyingBloodTrailWeak", 0, 0, 0, 2) loop Spawn2: BLOD J 1 A_SpawnProjectile("BdFlyingBloodTrailWeak", 0, 0, 0, 2) loop Death: TNT1 A 0 A_PlaySound("misc/blooddrop2") TNT1 A 1 A_SpawnItem("BdBloodSpot") stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt