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BdBloodLumpBone
 
Another mini-gib-bone thing

File

Flags

Properties

damagetypeBlood
decalBrutalBloodSuper
gameDoom
gravity0.4
height8
mass1
radius8
scale0.8
speed10

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(waterlevel >= 1, "Underwater") TNT1 A 0 A_Jump(128, "AltSpawn") XME1 ABCD 4 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) loop Underwater: TNT1 A 0 Stop Death: TNT1 A 0 A_SpawnItem("BdBloodSpot", 0, 0, 0, 1) TNT1 A 0 A_Jump(128, "AltDeath") XME1 E 1 goto Lying AltSpawn: XME3 ABCDEFGH 2 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) loop AltDeath: XME3 I 1 goto Lying

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt