<
 
BdBleedSawBlue
 
BdBleedSaw for blue-blooded monsters

File

Flags

Properties

decalBrutalBloodSplat
gameDoom
speed0

States

Spawn: TNT1 AA 0 NoDelay A_SpawnProjectile("BdFlyingBloodBlue", 7, 0, random(0, 360), CMF_AIMDIRECTION, random(-10, -40)) TNT1 AAA 0 A_SpawnProjectile("BdBloodLumpBlue", 7, 0, random(0, 360), CMF_AIMDIRECTION, random(-10, -40)) TNT1 AAAA 0 A_SpawnProjectile("BdFlyingBloodTrailBlue", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -180)) TNT1 AA 0 A_SpawnProjectile("BdBloodHitEffectBlue", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -90)) TNT1 A 1 A_Stop Stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt