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BdFlyingBloodSlow
 

File

Flags

Properties

alpha0.95
damage0
damagetypeBlood
decalBrutalBloodSplat
gameDoom
gravity0.9
health1
height1
mass1
radius8
renderstyleTranslucent
scale1.2
speed3

States

Spawn1: BLOD E 1 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, 0, 2) loop Spawn2: BLOD J 1 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, 0, 2) loop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt