<
 
BdBloodSpawnerLarge
 

File

Flags

Properties

gameDoom
mass1

States

Spawn: TNT1 A 0 NoDelay A_PlaySound("misc/xdeath4") TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("BdFlyingBloodTrailStrong", 15, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("BdFlyingBloodTrail", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 AAAAAAAAAAAA 0 A_SpawnProjectile("BdFlyingBlood", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 AAAAAAAAAAAA 0 A_SpawnProjectile("BdFlyingBloodSlow", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt