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BdBloodSpawnerBlue
 

File

Flags

Properties

gameDoom
mass1

States

Spawn: TNT1 A 0 NoDelay A_PlaySound("misc/xdeath4") TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("BdFlyingBloodTrailBlue", 15, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 AAAAA 0 A_SpawnProjectile("BdFlyingBloodBlue", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 AAA 0 A_SpawnProjectile("BdBloodLumpBlue", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt