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BdBloodLumpBlue
 

File

Flags

Properties

damagetypeBlood
deathsound"misc/xdeath1"
decalBlueBrutalBloodSuper01
gameDoom
height8
mass1
radius8
scale1.2
seesound"misc/xdeath4"
speed11
translation"168:191=192:207",
"16:47=240:247"

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(waterlevel >= 1, "Underwater") BLOD A 4 A_SpawnProjectile("BdFlyingBloodTrailBlue", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) loop Underwater: TNT1 A 0 Stop Death: TNT1 A 0 A_SpawnItem("BdBloodSpotBlue", 0, 0, 0, 1) XDT1 EFGHIJKL 5 stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt