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TrumpetBuss
: Weapon
 

File

Flags

Properties

//$categoryWeapons
inventory.pickupmessage"\c[Gs2Text]you got the trumpetbuss!"
weapon.ammogive5
weapon.ammotype"Trumpet_NoteBox"
weapon.ammouse1
weapon.bobrangex0.5
weapon.bobrangey0.80
weapon.bobspeed1.5
weapon.bobstyleInverseSmooth
weapon.selectionorder1300
weapon.upsound"DEPLOYTB"

States

Ready: GSBT A 1 A_WeaponReady Loop Deselect: GSBT A 1 A_Lower GSBT A 0 A_Lower Loop Select: GSBT A 1 A_Raise GSBT A 0 A_Raise Loop Fire: MSBS B 0 A_JumpIfInventory("Trumpet_NoteBox",2,2) TNT1 A 0 A_Jump(256, "FireLast") TNT1 A 0 A_PlaySound ("TRUMBOOM", CHAN_WEAPON) TNT1 A 0 A_FireCustomMissile ("Trumpet_Note") GSBT BC 2 bright GSBT H 2 bright GSBT DE 2 bright TNT1 A 0 A_PlaySound ("TRUMUP", CHAN_5) GSBT FG 3 GSBT A 5 CANN A 0 A_ReFire Goto Ready FireLast: TNT1 A 0 A_PlaySound ("TRUMBOOM", CHAN_WEAPON) TNT1 A 0 A_FireCustomMissile ("Trumpet_NoteLow") GSBT BC 2 bright GSBT H 2 bright GSBT DE 2 bright TNT1 A 0 A_PlaySound ("TRUMUP", CHAN_5) GSBT FG 3 GSBT A 5 CANN A 0 A_ReFire Goto Ready Spawn: TRPW A -1 Stop

Class Hierarchy

Classes defined in \DEC_WEPS