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StarWhip
: Weapon
 

File

Flags

Properties

//$categoryWeapons
inventory.pickupmessage"\c[Gs2Text]you got the Star Whip!"
obituary"%o's butt itches."
tag"Star Whip"
weapon.bobrangex0.5
weapon.bobrangey0.80
weapon.bobspeed1.5
weapon.bobstyleInverseSmooth
weapon.kickback100
weapon.selectionorder2200
weapon.upsound"WHIPUP"

States

Ready: VKIL A 1 A_WeaponReady Loop Deselect: VKIL A 1 A_Lower VKIL A 0 A_Lower Loop Select: VKIL A 1 A_Raise VKIL A 0 A_Raise Loop Fire: VKIL BC 2 TNT1 A 0 A_PlaySound ("WHIPHIT", CHAN_WEAPON) VKIL DEF 2 TNT1 A 0 A_JumpIfHealthLower(75, "NerfFire") VKIM GHI 1 bright TNT1 A 0 A_FireCustomMissile("WhipProj",0,1,0,-1) TNT1 A 0 Bright A_SetDamageType("StarDMG") VKIM JKL 1 bright A_RailAttack(20,0,"none","none",0, RGF_NoPiercing | RGF_SILENT ,0,"RipPuff",0,0,200,0,0,0,"RipTrail",0) //A_CustomPunch(6, FALSE, 0, "none", 200) TNT1 A 4 VKIL MNO 2 VKIL A 2 A_ReFire Goto Ready NerfFire: VKIL GHI 1 TNT1 A 0 Bright A_SetDamageType("None") VKIL JKL 1 A_RailAttack(20,0,"none","none",0, RGF_NoPiercing | RGF_SILENT ,0,"RipPuff",0,0,200,0,0,0,"RipTrail",0) //A_CustomPunch(6, FALSE, 0, "none", 200) TNT1 A 4 VKIL MNO 2 VKIL A 2 A_ReFire Goto Ready Spawn: VKIW A -1 Stop

Class Hierarchy

Classes defined in \DEC_WEPS