File
- Defined in \DEC_WEPS
Flags
States
Spawn:
Active:
TNT1 A 0
TNT1 A 0 A_JumpIf(Waterlevel == 0, "StopState")
TNT1 A 0 A_JumpIf(Waterlevel > 0, "LiftState")
TNT1 A 0 A_JumpIf(Args[1] > 0, "Circle")
Spawning:
TNT1 A 0 A_JumpIf(Args[3] > 0, 2)
TNT1 A 2 A_SpawnItemEx("LavaBall", Random(-Args[0], Args[0]), Random(-Args[0], Args[0]), 0, Random(Args[4]/8, Args[4]/4), 0, Random(Args[4]/6, Args[4]), Random(0,360), 1, Args[2])
Loop
TNT1 A 2 A_SpawnItemEx("LavaBallNoDamage", Random(-Args[0], Args[0]), Random(-Args[0], Args[0]), 0, Random(Args[4]/8, Args[4]/4), 0, Random(Args[4]/6, Args[4]), Random(0,360), 129, Args[2])
Loop
Circle:
TNT1 A 0 A_JumpIf(Args[3] > 0, 2)
TNT1 A 2 A_SpawnItemEx("LavaBall", Random(-Args[0], Args[0]), 0, 0, Random(Args[4]/8, Args[4]/4), 0, Random(Args[4]/6, Args[4]), Random(0,360), 1, Args[2])
Loop
TNT1 A 2 A_SpawnItemEx("LavaBallNoDamage", Random(-Args[0], Args[0]), 0, 0, Random(Args[4]/8, Args[4]/4), 0, Random(Args[4]/6, Args[4]), Random(0,360), 129, Args[2])
Loop
StopState:
TNT1 A 1 A_Stop
Goto Spawn+2
LiftState:
TNT1 A 1 ThrustThingZ(0, 4, 0, 0)
Goto Spawn
Inactive:
TNT1 A 1
Loop
Class Hierarchy
Classes defined in \DEC_WEPS
- EnergyBlaster
- BeamPistolCharge
- BeamEnergy
- BeamWeak
- BeamStrong
- NoEnBeamWeak
- NoEnBeamStrong
- Beam_GFX
- Handgun
- Pistol_Shot
- HuntingShotgun
- DB_Shot
- AssaultRifle
- Rifle_Shot
- Rifle_Mag
- TrumpetBuss
- Trumpet_NoteBox
- Trumpet_Note
- Trumpet_NoteLow
- NoteGFXExplosion
- NoteTail
- NoteRadExplosion
- StarShooter
- StarShCounter
- Starammo
- StarProjMain
- StarMain_GFX
- StarAlt_GFX
- StarProjAlt
- StarCountDestroy
- LeverShotgun
- Ammo1887
- Cupid
- HeartHurter
- HeartParticle
- HeartSparkleStar
- Cupid_Shot
- DrumMag
- IronSightSniper
- StarWhip
- RipTrail
- RipPuff
- WhipProj
- WhipCountDestroy
- WhipTrailA
- WhipTrailB
- WhipTrailC
- WhipTrailD
- WhipTrailE
- WhipTrailF
- WhipTrail2A
- WhipTrail2B
- WhipTrail2C
- WhipTrail2D
- WhipTrail2E
- WhipTrail2F
- Fist2
- FistHitCounter
- FistKnockback
- FireFist
- LavaExplosion
- Lava_Ball_Mighty
- Lava_Ball_FlameThrower
- Lava_Ball_GFX
- LavaBallSpawner
- LavaBall
- LavaBallNoDamage
- LavaBallTrail
- PistolCasingSpawner
- RifleCasingSpawner
- ShotgunCasingSpawner
- PistolCasing
- ShotgunCasing
- CasingSmoke
- ClipNew
- ClipBoxNew
- ShellNew
- ShellBoxNew
- GreenArmorNew