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ShotgunCasing
 

File

Flags

Properties

-NOGRAVITY
bouncecount4
height3
mass5
radius3
scale0.08
seesound"CASINS"
speed5

States

Spawn: TNT1 A 0 Smaller: PICS A 0 A_CustomMissile("CasingSmoke",0,0,0) PICS I 1 PICS J 1 PICS K 1 PICS L 1 Looping: PICS A 0 A_CustomMissile("CasingSmoke",0,0,0) PICS MNOP 1 A_ScaleVelocity(0.95) PICS A 0 A_CustomMissile("CasingSmoke",0,0,0) PICS IJKL 1 A_ScaleVelocity(0.95) TNT1 A 0 A_JumpIf(waterlevel > 0,"WaterDeath") Loop Death: PICS E 2 A_SetTranslucent(0.8) PICS F 2 A_SetTranslucent(0.6) PICS G 2 A_SetTranslucent(0.4) PICS H 2 A_SetTranslucent(0.2) TNT1 A 0 stop WaterDeath: PICS A 0 A_CustomMissile("CasingSmoke",0,0,0) PICS MNOP 2 PICS A 0 A_CustomMissile("CasingSmoke",0,0,0) PICS IJKL 2 PICS T 4 Goto Death

Class Hierarchy

Classes defined in \DEC_WEPS