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BeamWeak
 

File

Flags

Properties

alpha1
damage10
deathsound""
fastspeed70
height8
obituary"%o got blasted"
radius13
renderstyleAdd
scale0.5
seesound""
speed50

States

Spawn: METP A 1 Bright TNT1 AA 0 A_SpawnItemEx ("Beam_GFX", random(-4, 4), random(-1, 1), random(-2, 2), 0, 0, 0, 0, 0, 0) Loop Death: METP CDEF 2 Bright Stop

Class Hierarchy

Classes defined in \DEC_WEPS