File
- Defined in \DEC_WEPS
Flags
Properties
alpha | 0.7 |
damage | 22 |
damagetype | TrumpetDMG |
deathsound | "weapons/rocklx" |
height | 8 |
obituary | "%o hit the wrong note" |
radius | 11 |
scale | 0.7 |
seesound | "NOTESHOT" |
speed | 20 |
States
Spawn:
GBTP A 2 Bright A_Weave (5, 0, 1.0, 0)
GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP B 2 Bright A_Weave (5, 0, 1.0, 0)
GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP C 2 Bright A_Weave (5, 0, 1.0, 0)
GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP D 2 Bright A_Weave (5, 0, 1.0, 0)
GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP E 2 Bright A_Weave (5, 0, 1.0, 0)
GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP F 2 Bright A_Weave (5, 0, 1.0, 0)
GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP G 2 Bright A_Weave (5, 0, 1.0, 0)
GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
Loop
Death:
TNT1 A 0 A_Quake(1, 15, 0, 320, "Null")
TNT1 A 0 A_Explode
TNT1 A 0 A_SpawnItemEX("NoteRadExplosion")
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360))
Stop
Class Hierarchy
Classes defined in \DEC_WEPS
- EnergyBlaster
- BeamPistolCharge
- BeamEnergy
- BeamWeak
- BeamStrong
- NoEnBeamWeak
- NoEnBeamStrong
- Beam_GFX
- Handgun
- Pistol_Shot
- HuntingShotgun
- DB_Shot
- AssaultRifle
- Rifle_Shot
- Rifle_Mag
- TrumpetBuss
- Trumpet_NoteBox
- Trumpet_Note
- Trumpet_NoteLow
- NoteGFXExplosion
- NoteTail
- NoteRadExplosion
- StarShooter
- StarShCounter
- Starammo
- StarProjMain
- StarMain_GFX
- StarAlt_GFX
- StarProjAlt
- StarCountDestroy
- LeverShotgun
- Ammo1887
- Cupid
- HeartHurter
- HeartParticle
- HeartSparkleStar
- Cupid_Shot
- DrumMag
- IronSightSniper
- StarWhip
- RipTrail
- RipPuff
- WhipProj
- WhipCountDestroy
- WhipTrailA
- WhipTrailB
- WhipTrailC
- WhipTrailD
- WhipTrailE
- WhipTrailF
- WhipTrail2A
- WhipTrail2B
- WhipTrail2C
- WhipTrail2D
- WhipTrail2E
- WhipTrail2F
- Fist2
- FistHitCounter
- FistKnockback
- FireFist
- LavaExplosion
- Lava_Ball_Mighty
- Lava_Ball_FlameThrower
- Lava_Ball_GFX
- LavaBallSpawner
- LavaBall
- LavaBallNoDamage
- LavaBallTrail
- PistolCasingSpawner
- RifleCasingSpawner
- ShotgunCasingSpawner
- PistolCasing
- ShotgunCasing
- CasingSmoke
- ClipNew
- ClipBoxNew
- ShellNew
- ShellBoxNew
- GreenArmorNew