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Trumpet_Note
 

File

Flags

Properties

alpha0.7
damage22
damagetypeTrumpetDMG
deathsound"weapons/rocklx"
height8
obituary"%o hit the wrong note"
radius11
scale0.7
seesound"NOTESHOT"
speed20

States

Spawn: GBTP A 2 Bright A_Weave (5, 0, 1.0, 0) GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP B 2 Bright A_Weave (5, 0, 1.0, 0) GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP C 2 Bright A_Weave (5, 0, 1.0, 0) GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP D 2 Bright A_Weave (5, 0, 1.0, 0) GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP E 2 Bright A_Weave (5, 0, 1.0, 0) GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP F 2 Bright A_Weave (5, 0, 1.0, 0) GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP G 2 Bright A_Weave (5, 0, 1.0, 0) GBTP A 0 A_SpawnItemEx("NoteTail", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) Loop Death: TNT1 A 0 A_Quake(1, 15, 0, 320, "Null") TNT1 A 0 A_Explode TNT1 A 0 A_SpawnItemEX("NoteRadExplosion") TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) TNT1 A 1 A_SpawnItemEX("NoteGFXExplosion", random(-12, 12), random(-12, 12), random(-6, 6), 0, 0, 0, random(0, 360)) Stop

Class Hierarchy

Classes defined in \DEC_WEPS