File
- Defined in \DEC_WEPS
Flags
Properties
alpha | 0.75 |
bouncecount | 5 |
bouncetype | Hexen |
damage | 3 |
deathsound | "" |
fastspeed | 40 |
height | 7 |
radius | 7 |
renderstyle | Add |
seesound | "WSTSTAR" |
speed | 35 |
States
Spawn:
STSP KL 3 bright A_SpawnItemEx("StarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_SpawnItemEx("StarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_SpawnItemEx("StarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_SpawnItemEx("StarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_SpawnItemEx("StarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("StarCountDestroy", 0, "Death")
TNT1 A 0 A_ScaleVelocity(1.1)
TNT1 A 0 A_GiveInventory ("StarCountDestroy", 1)
Loop
Death:
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("StarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0
Stop
Class Hierarchy
Classes defined in \DEC_WEPS
- EnergyBlaster
- BeamPistolCharge
- BeamEnergy
- BeamWeak
- BeamStrong
- NoEnBeamWeak
- NoEnBeamStrong
- Beam_GFX
- Handgun
- Pistol_Shot
- HuntingShotgun
- DB_Shot
- AssaultRifle
- Rifle_Shot
- Rifle_Mag
- TrumpetBuss
- Trumpet_NoteBox
- Trumpet_Note
- Trumpet_NoteLow
- NoteGFXExplosion
- NoteTail
- NoteRadExplosion
- StarShooter
- StarShCounter
- Starammo
- StarProjMain
- StarMain_GFX
- StarAlt_GFX
- StarProjAlt
- StarCountDestroy
- LeverShotgun
- Ammo1887
- Cupid
- HeartHurter
- HeartParticle
- HeartSparkleStar
- Cupid_Shot
- DrumMag
- IronSightSniper
- StarWhip
- RipTrail
- RipPuff
- WhipProj
- WhipCountDestroy
- WhipTrailA
- WhipTrailB
- WhipTrailC
- WhipTrailD
- WhipTrailE
- WhipTrailF
- WhipTrail2A
- WhipTrail2B
- WhipTrail2C
- WhipTrail2D
- WhipTrail2E
- WhipTrail2F
- Fist2
- FistHitCounter
- FistKnockback
- FireFist
- LavaExplosion
- Lava_Ball_Mighty
- Lava_Ball_FlameThrower
- Lava_Ball_GFX
- LavaBallSpawner
- LavaBall
- LavaBallNoDamage
- LavaBallTrail
- PistolCasingSpawner
- RifleCasingSpawner
- ShotgunCasingSpawner
- PistolCasing
- ShotgunCasing
- CasingSmoke
- ClipNew
- ClipBoxNew
- ShellNew
- ShellBoxNew
- GreenArmorNew