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NoteGFXExplosion
:
 

File

Flags

Properties

alpha0.5
height2
radius2
renderstyleAdd
scale0.9

States

Spawn: TNT1 A 0 Randomizer: TNT1 A 0 A_Jump (256, "Yellow1", "Red1", "Green1", "Blue1", "Purple1") Red1: GBE1 ABCDEF 2 bright TNT1 A 0 Stop Yellow1: GBE2 ABCDEF 2 bright TNT1 A 0 Stop Green1: GBE3 ABCDEF 2 bright TNT1 A 0 Stop Blue1: GBE4 ABCDEF 2 bright TNT1 A 0 Stop Purple1: GBE5 ABCDEF 2 bright TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_WEPS