File
- Defined in \DEC_WEPS
Flags
Properties
damage | 4 |
deathsound | "" |
decal | RevenantScorch |
height | 6 |
obituary | "%o got melted." |
radius | 4 |
scale | 0.5 |
seesound | "" |
speed | 30 |
States
Spawn:
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
Goto Death
Disappear:
TNT1 A 1
Stop
Death:
TNT1 A 0 A_AlertMonsters
//TNT1 A 0 A_PlaySound ("GSFIREX",60)
TNT1 A 0 A_SpawnItem("LavaExplosion")
LVBL D 0 Bright A_ChangeFlag("NoGravity", 1)
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-3, 3), random (-3, 3), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-4, 4), random (-4, 4), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-5, 5), random (-5, 5), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-6, 6), random (-6, 6), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-7, 7), random (-7, 7), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-8, 8), random (-8, 8), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-9, 9), random (-9, 9), 0, 160)
stop
Stop
Class Hierarchy
Classes defined in \DEC_WEPS
- EnergyBlaster
- BeamPistolCharge
- BeamEnergy
- BeamWeak
- BeamStrong
- NoEnBeamWeak
- NoEnBeamStrong
- Beam_GFX
- Handgun
- Pistol_Shot
- HuntingShotgun
- DB_Shot
- AssaultRifle
- Rifle_Shot
- Rifle_Mag
- TrumpetBuss
- Trumpet_NoteBox
- Trumpet_Note
- Trumpet_NoteLow
- NoteGFXExplosion
- NoteTail
- NoteRadExplosion
- StarShooter
- StarShCounter
- Starammo
- StarProjMain
- StarMain_GFX
- StarAlt_GFX
- StarProjAlt
- StarCountDestroy
- LeverShotgun
- Ammo1887
- Cupid
- HeartHurter
- HeartParticle
- HeartSparkleStar
- Cupid_Shot
- DrumMag
- IronSightSniper
- StarWhip
- RipTrail
- RipPuff
- WhipProj
- WhipCountDestroy
- WhipTrailA
- WhipTrailB
- WhipTrailC
- WhipTrailD
- WhipTrailE
- WhipTrailF
- WhipTrail2A
- WhipTrail2B
- WhipTrail2C
- WhipTrail2D
- WhipTrail2E
- WhipTrail2F
- Fist2
- FistHitCounter
- FistKnockback
- FireFist
- LavaExplosion
- Lava_Ball_Mighty
- Lava_Ball_FlameThrower
- Lava_Ball_GFX
- LavaBallSpawner
- LavaBall
- LavaBallNoDamage
- LavaBallTrail
- PistolCasingSpawner
- RifleCasingSpawner
- ShotgunCasingSpawner
- PistolCasing
- ShotgunCasing
- CasingSmoke
- ClipNew
- ClipBoxNew
- ShellNew
- ShellBoxNew
- GreenArmorNew