File
- Defined in \DEC_WEPS
Flags
Properties
//$category | Weapons |
decal | Bulletchip |
inventory.pickupmessage | "\c[Gs2Text]You picked up an Assault rifle" |
obituary | "%o got his strike countered by %k's Assault Rifle" |
tag | "Assault Rifle" |
weapon.ammogive1 | 50 |
weapon.ammogive2 | 50 |
weapon.ammotype | "Rifle_Mag" |
weapon.ammotype2 | Rifle_Shot |
weapon.ammouse | 1 |
weapon.ammouse2 | 1 |
weapon.bobrangex | 0.5 |
weapon.bobrangey | 0.80 |
weapon.bobspeed | 1.5 |
weapon.bobstyle | InverseSmooth |
weapon.selectionorder | 700 |
weapon.upsound | "DEPLOYR" |
States
Ready:
TNT1 A 0 A_JumpIfInventory("Rifle_Shot",0,2)
TNT1 A 0 A_JumpIf(CallACS("GSReloader",4)==1,2)
GSRF A 1 A_WeaponReady(WRF_NOSECONDARY)
Goto Ready
GSRF A 1 A_WeaponReady(WRF_ALLOWRELOAD)
Goto Ready
Deselect:
GSRF A 1 A_Lower
GSRF A 0 A_Lower
Loop
Select:
GSRF A 1 A_Raise
GSRF A 0 A_Raise
Loop
Fire:
TNT1 A 0 a_jumpifinventory("Rifle_Shot",1,1)
Goto Reload
TNT1 A 0 A_TakeInventory("Rifle_Shot",1)
COLT B 0 A_FireBullets (7.6, 3.2, 1, 10, "BulletPuff")
GSRF B 1 bright A_PlaySound("RFFIRE", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile("RifleCasingSpawner",-5,0,-2,2)
GSRF C 1 bright
GSRF D 2
GSRF A 1
GSRF A 0 A_ReFire
Goto Ready
Reload:
GSRF EFG 1
TNT1 A 0 A_PlaySound("RFCLIPOT")
GSRF HI 2
GSRF J 18
GSRF KL 2
COLT B 0 A_PlaySound("RFCLIPIN")
GSRF L 1
GSRF MN 2
GSRF OP 2
COLT B 0 A_PlaySound("RFBOLT")
GSRF Q 2
GSRF R 8
GSRF ST 1
GSRF A 1
ReloadLoop:
TNT1 A 0 A_JumpIf(CallACS("GSReloader",4)==1,1)
Goto Ready
TNT1 A 0 A_JumpIfInventory("Rifle_Shot",0,"Ready")
TNT1 A 0 A_GiveInventory("Rifle_Shot")
Loop
Spawn:
WSAR A -1
Stop
Class Hierarchy
Classes defined in \DEC_WEPS
- EnergyBlaster
- BeamPistolCharge
- BeamEnergy
- BeamWeak
- BeamStrong
- NoEnBeamWeak
- NoEnBeamStrong
- Beam_GFX
- Handgun
- Pistol_Shot
- HuntingShotgun
- DB_Shot
- AssaultRifle
- Rifle_Shot
- Rifle_Mag
- TrumpetBuss
- Trumpet_NoteBox
- Trumpet_Note
- Trumpet_NoteLow
- NoteGFXExplosion
- NoteTail
- NoteRadExplosion
- StarShooter
- StarShCounter
- Starammo
- StarProjMain
- StarMain_GFX
- StarAlt_GFX
- StarProjAlt
- StarCountDestroy
- LeverShotgun
- Ammo1887
- Cupid
- HeartHurter
- HeartParticle
- HeartSparkleStar
- Cupid_Shot
- DrumMag
- IronSightSniper
- StarWhip
- RipTrail
- RipPuff
- WhipProj
- WhipCountDestroy
- WhipTrailA
- WhipTrailB
- WhipTrailC
- WhipTrailD
- WhipTrailE
- WhipTrailF
- WhipTrail2A
- WhipTrail2B
- WhipTrail2C
- WhipTrail2D
- WhipTrail2E
- WhipTrail2F
- Fist2
- FistHitCounter
- FistKnockback
- FireFist
- LavaExplosion
- Lava_Ball_Mighty
- Lava_Ball_FlameThrower
- Lava_Ball_GFX
- LavaBallSpawner
- LavaBall
- LavaBallNoDamage
- LavaBallTrail
- PistolCasingSpawner
- RifleCasingSpawner
- ShotgunCasingSpawner
- PistolCasing
- ShotgunCasing
- CasingSmoke
- ClipNew
- ClipBoxNew
- ShellNew
- ShellBoxNew
- GreenArmorNew