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BeamStrong
 

File

Flags

Properties

alpha1
damage30
deathsound""
fastspeed70
height8
obituary"%o got blasted"
radius13
renderstyleAdd
scale0.7
seesound""
speed50

States

Spawn: METP B 1 Bright TNT1 AA 0 A_SpawnItemEx ("Beam_GFX", random(-8, 8), random(-3, 3), random(-4, 4), 0, 0, 0, 0, 0, 0) Loop Death: METP CDEF 2 Bright Stop

Class Hierarchy

Classes defined in \DEC_WEPS