File
- Defined in \DEC_WEPS
Flags
Properties
damage | 2 |
deathsound | "LavaBall/Hit" |
decal | RevenantScorch |
gravity | 0.75 |
height | 6 |
obituary | "%o got too close to the lava." |
radius | 4 |
scale | 0.33 |
States
Spawn:
LVBL A 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL A 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL A 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL A 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL B 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL BB 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL B 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL B 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL BB 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL B 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL B 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL BB 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL B 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL B 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL BB 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL B 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL C 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL CC 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL C 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL C 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL CC 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL C 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL C 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL CC 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL C 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL C 0 A_JumpIf(WaterLevel > 1, "Disappear")
LVBL CC 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
LVBL C 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
Loop
Disappear:
TNT1 A 1
Stop
Death:
LVBL D 0 Bright A_ChangeFlag("NoGravity", 1)
LVBL DEFGHI 3 Bright
Stop
Class Hierarchy
Classes defined in \DEC_WEPS
- EnergyBlaster
- BeamPistolCharge
- BeamEnergy
- BeamWeak
- BeamStrong
- NoEnBeamWeak
- NoEnBeamStrong
- Beam_GFX
- Handgun
- Pistol_Shot
- HuntingShotgun
- DB_Shot
- AssaultRifle
- Rifle_Shot
- Rifle_Mag
- TrumpetBuss
- Trumpet_NoteBox
- Trumpet_Note
- Trumpet_NoteLow
- NoteGFXExplosion
- NoteTail
- NoteRadExplosion
- StarShooter
- StarShCounter
- Starammo
- StarProjMain
- StarMain_GFX
- StarAlt_GFX
- StarProjAlt
- StarCountDestroy
- LeverShotgun
- Ammo1887
- Cupid
- HeartHurter
- HeartParticle
- HeartSparkleStar
- Cupid_Shot
- DrumMag
- IronSightSniper
- StarWhip
- RipTrail
- RipPuff
- WhipProj
- WhipCountDestroy
- WhipTrailA
- WhipTrailB
- WhipTrailC
- WhipTrailD
- WhipTrailE
- WhipTrailF
- WhipTrail2A
- WhipTrail2B
- WhipTrail2C
- WhipTrail2D
- WhipTrail2E
- WhipTrail2F
- Fist2
- FistHitCounter
- FistKnockback
- FireFist
- LavaExplosion
- Lava_Ball_Mighty
- Lava_Ball_FlameThrower
- Lava_Ball_GFX
- LavaBallSpawner
- LavaBall
- LavaBallNoDamage
- LavaBallTrail
- PistolCasingSpawner
- RifleCasingSpawner
- ShotgunCasingSpawner
- PistolCasing
- ShotgunCasing
- CasingSmoke
- ClipNew
- ClipBoxNew
- ShellNew
- ShellBoxNew
- GreenArmorNew