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LavaBall
 

File

Flags

Properties

damage2
deathsound"LavaBall/Hit"
decalRevenantScorch
gravity0.75
height6
obituary"%o got too close to the lava."
radius4
scale0.33

States

Spawn: LVBL A 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL A 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL A 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL A 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL B 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL BB 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL B 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL B 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL BB 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL B 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL B 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL BB 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL B 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL B 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL BB 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL B 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL C 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL CC 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL C 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL C 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL CC 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL C 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL C 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL CC 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL C 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL C 0 A_JumpIf(WaterLevel > 1, "Disappear") LVBL CC 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) LVBL C 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128) Loop Disappear: TNT1 A 1 Stop Death: LVBL D 0 Bright A_ChangeFlag("NoGravity", 1) LVBL DEFGHI 3 Bright Stop

Class Hierarchy

Classes defined in \DEC_WEPS