File
- Defined in \DEC_WEPS
Flags
Properties
//$category | Weapons |
obituary | "$OB_MPFIST" |
tag | "$FIST" |
weapon.bobrangex | 0.5 |
weapon.bobrangey | 0.80 |
weapon.bobspeed | 1.5 |
weapon.bobstyle | InverseSmooth |
weapon.kickback | 100 |
weapon.selectionorder | 200 |
weapon.sisterweapon | Fist2 |
weapon.upsound | "DEPLOYFS" |
States
Ready:
LAVH A 60 A_WeaponReady
LAVH B 4 A_WeaponReady
LAVH CDC 4 bright A_WeaponReady
LAVH B 4 A_WeaponReady
Loop
Deselect:
LAVH A 1 A_Lower
LAVH A 0 A_Lower
Loop
Select:
LAVH A 1 A_Raise
LAVH A 0 A_Raise
Loop
Fire:
LAVH EF 1
LAVH GH 1 bright
TNT1 A 0 A_PlaySound ("GSFIREB", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile ("Lava_Ball_Mighty",0,1,7,0,0)
LAVH HG 1 bright
LAVH FE 1
LAVH A 8
SHLD A 0 A_ReFire
Goto Ready
Altfire:
LAVH IJK 1
Altfirshoot:
TNT1 A 0 A_PlaySound ("FTROWER", CHAN_WEAPON, 1.0,1)
LAVH K 2 Bright A_FireCustomMissile ("Lava_Ball_Flamethrower",0,1,7,0,0)
LAVH L 2 Bright A_FireCustomMissile ("Lava_Ball_Flamethrower",0,1,7,0,0)
MISG B 0 A_ReFire("Altfirshoot")
LAVH KJI 1 A_StopSound (CHAN_WEAPON)
Goto Ready
GrenadeSet:
LPIS A 1
TNT1 A 0 ACS_NamedExecute("SelectGrenadeWep")
Goto Ready
Spawn:
TNT1 A -1
Stop
Class Hierarchy
Classes defined in \DEC_WEPS
- EnergyBlaster
- BeamPistolCharge
- BeamEnergy
- BeamWeak
- BeamStrong
- NoEnBeamWeak
- NoEnBeamStrong
- Beam_GFX
- Handgun
- Pistol_Shot
- HuntingShotgun
- DB_Shot
- AssaultRifle
- Rifle_Shot
- Rifle_Mag
- TrumpetBuss
- Trumpet_NoteBox
- Trumpet_Note
- Trumpet_NoteLow
- NoteGFXExplosion
- NoteTail
- NoteRadExplosion
- StarShooter
- StarShCounter
- Starammo
- StarProjMain
- StarMain_GFX
- StarAlt_GFX
- StarProjAlt
- StarCountDestroy
- LeverShotgun
- Ammo1887
- Cupid
- HeartHurter
- HeartParticle
- HeartSparkleStar
- Cupid_Shot
- DrumMag
- IronSightSniper
- StarWhip
- RipTrail
- RipPuff
- WhipProj
- WhipCountDestroy
- WhipTrailA
- WhipTrailB
- WhipTrailC
- WhipTrailD
- WhipTrailE
- WhipTrailF
- WhipTrail2A
- WhipTrail2B
- WhipTrail2C
- WhipTrail2D
- WhipTrail2E
- WhipTrail2F
- Fist2
- FistHitCounter
- FistKnockback
- FireFist
- LavaExplosion
- Lava_Ball_Mighty
- Lava_Ball_FlameThrower
- Lava_Ball_GFX
- LavaBallSpawner
- LavaBall
- LavaBallNoDamage
- LavaBallTrail
- PistolCasingSpawner
- RifleCasingSpawner
- ShotgunCasingSpawner
- PistolCasing
- ShotgunCasing
- CasingSmoke
- ClipNew
- ClipBoxNew
- ShellNew
- ShellBoxNew
- GreenArmorNew