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FireFist
 

File

Flags

Properties

//$categoryWeapons
obituary"$OB_MPFIST"
tag"$FIST"
weapon.bobrangex0.5
weapon.bobrangey0.80
weapon.bobspeed1.5
weapon.bobstyleInverseSmooth
weapon.kickback100
weapon.selectionorder200
weapon.sisterweaponFist2
weapon.upsound"DEPLOYFS"

States

Ready: LAVH A 60 A_WeaponReady LAVH B 4 A_WeaponReady LAVH CDC 4 bright A_WeaponReady LAVH B 4 A_WeaponReady Loop Deselect: LAVH A 1 A_Lower LAVH A 0 A_Lower Loop Select: LAVH A 1 A_Raise LAVH A 0 A_Raise Loop Fire: LAVH EF 1 LAVH GH 1 bright TNT1 A 0 A_PlaySound ("GSFIREB", CHAN_WEAPON) TNT1 A 0 A_FireCustomMissile ("Lava_Ball_Mighty",0,1,7,0,0) LAVH HG 1 bright LAVH FE 1 LAVH A 8 SHLD A 0 A_ReFire Goto Ready Altfire: LAVH IJK 1 Altfirshoot: TNT1 A 0 A_PlaySound ("FTROWER", CHAN_WEAPON, 1.0,1) LAVH K 2 Bright A_FireCustomMissile ("Lava_Ball_Flamethrower",0,1,7,0,0) LAVH L 2 Bright A_FireCustomMissile ("Lava_Ball_Flamethrower",0,1,7,0,0) MISG B 0 A_ReFire("Altfirshoot") LAVH KJI 1 A_StopSound (CHAN_WEAPON) Goto Ready GrenadeSet: LPIS A 1 TNT1 A 0 ACS_NamedExecute("SelectGrenadeWep") Goto Ready Spawn: TNT1 A -1 Stop

Class Hierarchy

Classes defined in \DEC_WEPS