File
- Defined in \DEC_WEPS
Flags
Properties
//$category | Weapons |
inventory.pickupmessage | "\c[Gs2Text]You got the Star Shooter!" |
tag | "Star Shooter" |
weapon.ammogive1 | 25 |
weapon.ammogive2 | 25 |
weapon.ammotype1 | "Starammo" |
weapon.ammotype2 | "Starammo" |
weapon.ammouse1 | 1 |
weapon.ammouse2 | 1 |
weapon.bobrangex | 0.5 |
weapon.bobrangey | 0.80 |
weapon.bobspeed | 1.5 |
weapon.bobstyle | InverseSmooth |
weapon.selectionorder | 1200 |
weapon.upsound | "DEPLOYSS" |
States
Ready:
STSH A 1 A_WeaponReady
Loop
Deselect:
STSH A 1 A_Lower
STSH A 0 A_Lower
Loop
Select:
STSH A 1 A_Raise
STSH A 0 A_Raise
Loop
Fire:
MSBS B 0 A_JumpIfInventory("Starammo",2,2)
TNT1 A 0 A_Jump(256, "FireLast")
SHT2 A 0 A_PlaySound ("WSTSFIR1", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile("StarProjMain",0,1,0,-1)
STSH BCDEFG 1 Bright
STSH A 1
TNT1 A 0 A_Refire
STSH A 4
Goto Ready
FireLast:
SHT2 A 0 A_PlaySound ("WSTSFIR1", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile("StarProjMain",0,1,0,-1)
STSH HIJKLMN 1 Bright
TNT1 A 0 A_Refire
STSH A 4
Goto Ready
AltFire:
MSBS B 0 A_JumpIfInventory("StarShCounter",0,"AltFire2")
MSBS B 0 A_GiveInventory("StarShCounter",1)
SHT2 A 0 A_PlaySound ("WSTSFIR2", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile ("StarProjAlt",0,1,-2,0,0)
STSH OP 1 Bright
STSH QRSA 2 Bright
STSH A 1 A_ReFire
Goto Ready
AltFire2:
MSBS B 0 A_TakeInventory("StarShCounter",0)
SHT2 A 0 A_PlaySound ("WSTSFIR2", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile ("StarProjAlt",0,1,2,0,0)
STSH OP 1 Bright
STSH QRSA 2 Bright
STSH A 1 A_ReFire
Goto Ready
Spawn:
STSW A -1
Stop
Class Hierarchy
Classes defined in \DEC_WEPS
- EnergyBlaster
- BeamPistolCharge
- BeamEnergy
- BeamWeak
- BeamStrong
- NoEnBeamWeak
- NoEnBeamStrong
- Beam_GFX
- Handgun
- Pistol_Shot
- HuntingShotgun
- DB_Shot
- AssaultRifle
- Rifle_Shot
- Rifle_Mag
- TrumpetBuss
- Trumpet_NoteBox
- Trumpet_Note
- Trumpet_NoteLow
- NoteGFXExplosion
- NoteTail
- NoteRadExplosion
- StarShooter
- StarShCounter
- Starammo
- StarProjMain
- StarMain_GFX
- StarAlt_GFX
- StarProjAlt
- StarCountDestroy
- LeverShotgun
- Ammo1887
- Cupid
- HeartHurter
- HeartParticle
- HeartSparkleStar
- Cupid_Shot
- DrumMag
- IronSightSniper
- StarWhip
- RipTrail
- RipPuff
- WhipProj
- WhipCountDestroy
- WhipTrailA
- WhipTrailB
- WhipTrailC
- WhipTrailD
- WhipTrailE
- WhipTrailF
- WhipTrail2A
- WhipTrail2B
- WhipTrail2C
- WhipTrail2D
- WhipTrail2E
- WhipTrail2F
- Fist2
- FistHitCounter
- FistKnockback
- FireFist
- LavaExplosion
- Lava_Ball_Mighty
- Lava_Ball_FlameThrower
- Lava_Ball_GFX
- LavaBallSpawner
- LavaBall
- LavaBallNoDamage
- LavaBallTrail
- PistolCasingSpawner
- RifleCasingSpawner
- ShotgunCasingSpawner
- PistolCasing
- ShotgunCasing
- CasingSmoke
- ClipNew
- ClipBoxNew
- ShellNew
- ShellBoxNew
- GreenArmorNew