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RevenantMeleeAttack
 

File

Flags

Properties

damage(15)
damagetype"Kick"
deathsound"none"
decal"none"
fastspeed20
height8
obituary"%o was wrecked by a Revenant."
radius8
seesound"none"
speed28

States

Spawn: TNT1 A 2 stop Death: TNT1 A 0 A_PlaySound("skeleton/melee", CHAN_6) TNT1 AAA 0 A_CustomMissile("MeleeSmoke", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 A 6 A_Quake(8, 6, 0, 128, "") stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt