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BigFireBall
: Fatshot
 

File

Flags

Properties

alpha1
damage(random(25,40))
damagetypeFire
deathsound"fatso/shotx"
decal"Scorch"
explosiondamage8
explosionradius150
fastspeed25
gameDoom
height8
radius6
renderstyleTranslucent
scale1.0
seesound"monsters/mancubus/fire"
spawnid153
speed20

States

Spawn: TNT1 A 0 A_SpawnItem ("FireballExplosionFlamesSmall") MANF A 1 BRIGHT A_SpawnItem("RedFlare22") TNT1 A 0 A_SpawnItem ("SmokeTrail") TNT1 A 0 A_SpawnItem ("FireballExplosionFlamesSmall") MANF B 1 BRIGHT A_SpawnItem("RedFlare22") TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (70, 110), 2, random (0, 360)) TNT1 A 0 A_SpawnItem ("FireballExplosionFlamesSmall") MANF A 1 BRIGHT A_SpawnItem("RedFlare22") TNT1 A 0 A_SpawnItem ("SmokeTrail") TNT1 A 0 A_CustomMissile ("FireballExplosionFlamesSmall", 0, 0, random (0, 360), 2, random (00, 360)) MANF B 1 BRIGHT A_SpawnItem("RedFlare22") TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (70, 110), 2, random (0, 360)) Loop Death: TNT1 A 0 A_ChangeFlag("BLOODSPLATTER", 0) TNT1 A 0 A_Explode(10, 50, 0) Goto ExplosionEffect ExplosionEffect: TNT1 AAAA 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItem("ExplosionParticleSpawner") TNT1 AAA 0 A_CustomMissile ("FlamethrowerFireParticles", 6, 0, random (0, 360), 2, random (0, 90)) TNT1 A 0 A_SpawnItemEx("TinyBurningPiece", random (-15, 15), random (-15, 15)) TNT1 A 0 A_SpawnItemEx("TinyBurningPiece2", random (-35, 35), random (-35, 35)) TNT1 A 0 A_SpawnItemEx("TinyBurningPiece3", random (-45, 45), random (-45, 35)) TNT1 AAAAAA 20 A_CustomMissile ("BlackSmoke", 0, 0, random (0, 360), 2, random (40, 160)) Stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt