File
- Defined in \monsters\MonsterProjectiles.txt
Flags
Properties
alpha | 1 |
damage | (random(25,40)) |
damagetype | Fire |
deathsound | "fatso/shotx" |
decal | "Scorch" |
explosiondamage | 8 |
explosionradius | 150 |
fastspeed | 25 |
game | Doom |
height | 8 |
radius | 6 |
renderstyle | Translucent |
scale | 1.0 |
seesound | "monsters/mancubus/fire" |
spawnid | 153 |
speed | 20 |
States
Spawn:
TNT1 A 0 A_SpawnItem ("FireballExplosionFlamesSmall")
MANF A 1 BRIGHT A_SpawnItem("RedFlare22")
TNT1 A 0 A_SpawnItem ("SmokeTrail")
TNT1 A 0 A_SpawnItem ("FireballExplosionFlamesSmall")
MANF B 1 BRIGHT A_SpawnItem("RedFlare22")
TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (70, 110), 2, random (0, 360))
TNT1 A 0 A_SpawnItem ("FireballExplosionFlamesSmall")
MANF A 1 BRIGHT A_SpawnItem("RedFlare22")
TNT1 A 0 A_SpawnItem ("SmokeTrail")
TNT1 A 0 A_CustomMissile ("FireballExplosionFlamesSmall", 0, 0, random (0, 360), 2, random (00, 360))
MANF B 1 BRIGHT A_SpawnItem("RedFlare22")
TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (70, 110), 2, random (0, 360))
Loop
Death:
TNT1 A 0 A_ChangeFlag("BLOODSPLATTER", 0)
TNT1 A 0 A_Explode(10, 50, 0)
Goto ExplosionEffect
ExplosionEffect:
TNT1 AAAA 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItem("ExplosionParticleSpawner")
TNT1 AAA 0 A_CustomMissile ("FlamethrowerFireParticles", 6, 0, random (0, 360), 2, random (0, 90))
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece", random (-15, 15), random (-15, 15))
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece2", random (-35, 35), random (-35, 35))
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece3", random (-45, 45), random (-45, 35))
TNT1 AAAAAA 20 A_CustomMissile ("BlackSmoke", 0, 0, random (0, 360), 2, random (40, 160))
Stop
Class Hierarchy
Classes defined in \monsters\MonsterProjectiles.txt
- MonsterMeleeAttack
- ImpMeleeAttack
- BaronMeleeAttack
- KnightMeleeAttack
- CacodemonBite
- DemonAttack
- RevenantMeleeAttack
- CacodemonFireball
- CacoZap
- CyberBalls
- ImpFireball
- IsJumping
- GreenPlasmaBall
- MaxLostSoulRange
- LSPart1
- LSpart2
- LSpart3
- SoulTrails
- LostSoulBlood
- SmallLSPart1
- SmallLSPart3
- BigLSPart1
- BigLSPart3
- BigLSPart2
- BigFireBall
- MastermindStep
- RevenantHomingMissile
- RevenantDumbfireMissile
- SpiderPlasmaBall