File
- Defined in \monsters\MonsterProjectiles.txt
Flags
Properties
alpha | 1 |
damage | (random(15,20)) |
damagetype | Burn |
deathsound | "imp/shotx" |
decal | "Scorch" |
fastspeed | 16 |
game | Doom |
height | 4 |
radius | 8 |
renderstyle | Add |
scale | 1.6 |
seesound | "imp/attack" |
speed | 12 |
States
Spawn:
TNT1 A 0 A_SpawnItem ("CoolAndNewFlameTrails", 0, random( -2, 2))
FR7X A 1 BRIGHT A_SpawnItem("FireballFlare",0,0)
TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (160, 210), 2, random (-30, 30))
TNT1 A 0 A_SpawnItem ("CoolAndNewFlameTrails")
FR7X B 1 BRIGHT A_SpawnItem("FireballFlare",0,0)
Loop
Death:
TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0)
TNT1 AAAAAA 0 A_CustomMissile ("FireBallExplosionFlamesSmall", 1, 0, random (0, 360), 2, random (0, 360))
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece3", random (-5, 5), random (-5, 5))
TNT1 A 0 A_SpawnItemEx ("DetectFloorCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItemEx ("DetectCeilCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 AAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 180), 2, random (0, 180))
TNT1 AAAA 19 A_CustomMissile ("MiniSmoke", 1, 0, random (0, 360), 2, random (0, 160))
Stop
XDeath:
TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0)
TNT1 AAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 180), 2, random (0, 180))
TNT1 AAAAAA 0 A_CustomMissile ("FireBallExplosionFlamesSmall", 1, 0, random (0, 360), 2, random (0, 360))
TNT1 AAA 0 A_CustomMissile ("MiniSmoke", 1, 0, random (0, 360), 2, random (0, 360))
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece3", random (-15, 15), random (-15, 15))
Stop
Class Hierarchy
Classes defined in \monsters\MonsterProjectiles.txt
- MonsterMeleeAttack
- ImpMeleeAttack
- BaronMeleeAttack
- KnightMeleeAttack
- CacodemonBite
- DemonAttack
- RevenantMeleeAttack
- CacodemonFireball
- CacoZap
- CyberBalls
- ImpFireball
- IsJumping
- GreenPlasmaBall
- MaxLostSoulRange
- LSPart1
- LSpart2
- LSpart3
- SoulTrails
- LostSoulBlood
- SmallLSPart1
- SmallLSPart3
- BigLSPart1
- BigLSPart3
- BigLSPart2
- BigFireBall
- MastermindStep
- RevenantHomingMissile
- RevenantDumbfireMissile
- SpiderPlasmaBall