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ImpFireball
: DoomImpBall
 

File

Flags

Properties

alpha1
damage(random(15,20))
damagetypeBurn
deathsound"imp/shotx"
decal"Scorch"
fastspeed16
gameDoom
height4
radius8
renderstyleAdd
scale1.6
seesound"imp/attack"
speed12

States

Spawn: TNT1 A 0 A_SpawnItem ("CoolAndNewFlameTrails", 0, random( -2, 2)) FR7X A 1 BRIGHT A_SpawnItem("FireballFlare",0,0) TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (160, 210), 2, random (-30, 30)) TNT1 A 0 A_SpawnItem ("CoolAndNewFlameTrails") FR7X B 1 BRIGHT A_SpawnItem("FireballFlare",0,0) Loop Death: TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0) TNT1 AAAAAA 0 A_CustomMissile ("FireBallExplosionFlamesSmall", 1, 0, random (0, 360), 2, random (0, 360)) TNT1 A 0 A_SpawnItemEx("TinyBurningPiece3", random (-5, 5), random (-5, 5)) TNT1 A 0 A_SpawnItemEx ("DetectFloorCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("DetectCeilCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 AAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 180), 2, random (0, 180)) TNT1 AAAA 19 A_CustomMissile ("MiniSmoke", 1, 0, random (0, 360), 2, random (0, 160)) Stop XDeath: TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0) TNT1 AAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 180), 2, random (0, 180)) TNT1 AAAAAA 0 A_CustomMissile ("FireBallExplosionFlamesSmall", 1, 0, random (0, 360), 2, random (0, 360)) TNT1 AAA 0 A_CustomMissile ("MiniSmoke", 1, 0, random (0, 360), 2, random (0, 360)) TNT1 A 0 A_SpawnItemEx("TinyBurningPiece3", random (-15, 15), random (-15, 15)) Stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt