File
- Defined in \monsters\MonsterProjectiles.txt
Flags
Properties
alpha | 1 |
damage | (random(25,35)) |
damagetype | GreenFire |
deathsound | "baron/shotx" |
decal | "Scorch" |
fastspeed | 20 |
height | 16 |
radius | 10 |
renderstyle | Add |
scale | 1.2 |
seesound | "baron/attack" |
speed | 16 |
States
Spawn:
TNT1 A 0 A_SpawnItemEx("SmallGreenFlameTrails", 0, 0, 0, 0, 0, 0, 0, 128)
FRPG J 1 BRIGHT A_SpawnItem("GreenFlareSmall",0,0)
TNT1 A 0 A_SpawnItemEx("SmallGreenFlameTrails", 0, 0, 0, 0, 0, 0, 0, 128)
FRPG K 1 BRIGHT A_SpawnItem("GreenFlareSmall",0,0)
Loop
Death:
TNT1 A 0 A_SpawnItemEx("PlasmaParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_SpawnItemEx ("DetectFloorCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItemEx ("DetectCeilCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
FRPG ABCDEFGH 2 BRIGHT A_SpawnItem("GreenFlare",0,0)
TNT1 AAAAA 19 A_CustomMissile ("MiniSmoke", 1, 0, random (0, 360), 2, random (0, 160))
Stop
XDeath:
TNT1 A 0 A_SpawnItemEx("PlasmaParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
FRPG ABCDEFGH 2 A_SpawnItem("GreenFlare",0,0)
Stop
Class Hierarchy
Classes defined in \monsters\MonsterProjectiles.txt
- MonsterMeleeAttack
- ImpMeleeAttack
- BaronMeleeAttack
- KnightMeleeAttack
- CacodemonBite
- DemonAttack
- RevenantMeleeAttack
- CacodemonFireball
- CacoZap
- CyberBalls
- ImpFireball
- IsJumping
- GreenPlasmaBall
- MaxLostSoulRange
- LSPart1
- LSpart2
- LSpart3
- SoulTrails
- LostSoulBlood
- SmallLSPart1
- SmallLSPart3
- BigLSPart1
- BigLSPart3
- BigLSPart2
- BigFireBall
- MastermindStep
- RevenantHomingMissile
- RevenantDumbfireMissile
- SpiderPlasmaBall