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GreenPlasmaBall
: BaronBall
replaces BaronBall
 

File

Flags

Properties

alpha1
damage(random(25,35))
damagetypeGreenFire
deathsound"baron/shotx"
decal"Scorch"
fastspeed20
height16
radius10
renderstyleAdd
scale1.2
seesound"baron/attack"
speed16

States

Spawn: TNT1 A 0 A_SpawnItemEx("SmallGreenFlameTrails", 0, 0, 0, 0, 0, 0, 0, 128) FRPG J 1 BRIGHT A_SpawnItem("GreenFlareSmall",0,0) TNT1 A 0 A_SpawnItemEx("SmallGreenFlameTrails", 0, 0, 0, 0, 0, 0, 0, 128) FRPG K 1 BRIGHT A_SpawnItem("GreenFlareSmall",0,0) Loop Death: TNT1 A 0 A_SpawnItemEx("PlasmaParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_SpawnItemEx ("DetectFloorCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("DetectCeilCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) FRPG ABCDEFGH 2 BRIGHT A_SpawnItem("GreenFlare",0,0) TNT1 AAAAA 19 A_CustomMissile ("MiniSmoke", 1, 0, random (0, 360), 2, random (0, 160)) Stop XDeath: TNT1 A 0 A_SpawnItemEx("PlasmaParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) FRPG ABCDEFGH 2 A_SpawnItem("GreenFlare",0,0) Stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt