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ImpMeleeAttack
 

File

Flags

Properties

damage(random(8, 12))
damagetypeRip
deathsound"none"
decal"none"
fastspeed20
height8
obituary"%o was turned inside-out by an Imp."
radius8
seesound"none"
speed20

States

Spawn: TNT1 A 4 Stop Death: TNT1 A 0 A_PlaySound("monsters/imp/melee") TNT1 A 0 Stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt