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CyberBalls
 

File

Flags

Properties

damage8
damagetypeExplosive
deathsound"explosions/explode"
decal"Scorch"
gravity0.00
height8
obituary"$OB_MPROCKET"
radius10
renderstyleAdd
scale1.7
seesound"monsters/cyberdemon/fire"
speed20

States

Spawn: WYVB A 1 Bright A_SpawnItem("RedFlareSmall22",0,0) TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (160, 210), 2, random (-30, 30)) Loop Death: TNT1 A 0 Radius_Quake (2, 8, 0, 15, 0)//(intensity, duration, damrad, tremrad, tid) TNT1 A 0 A_SpawnItem ("BigRicochet", 0, -30) TNT1 A 0 A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("RocketExplosionDamage",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 AAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180)) TNT1 AAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 AAAA 0 A_CustomMissile ("ExplosionParticleVeryFast", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 AAAAA 0 A_CustomMissile ("MediumExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 A 1 TNT1 A 0 A_PlaySound("explosions/far", 3) TNT1 A 15 Stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt