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BaronMeleeAttack
 

File

Flags

Properties

damage(random(20,40))
damagetypeRip
deathsound"none"
decal"none"
fastspeed20
height8
radius8
seesound"none"
speed28

States

Spawn: TNT1 A 2 Goto Death Death: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt