File
- Defined in \monsters\MonsterProjectiles.txt
Flags
Properties
alpha | 1 |
damage | (random(20,25)) |
damagetype | Plasma |
deathsound | "caco/shotx" |
decal | "Scorch" |
fastspeed | 18 |
game | Doom |
height | 6 |
radius | 6 |
renderstyle | Add |
seesound | "caco/attack" |
spawnid | 126 |
speed | 14 |
States
Spawn:
BAL2 AA 2 BRIGHT A_SpawnItem("RedFlareMedium",0,0)
BAL2 BB 2 BRIGHT A_SpawnItem("BlueFlareMedium",0,0)
Loop
Death:
TNT1 AAAA 0 A_CustomMissile ("CacoZap", 3, 0, random (0, 360), 2, random (0, 360))
BAL2 CDE 6 BRIGHT
Stop
Class Hierarchy
Classes defined in \monsters\MonsterProjectiles.txt
- MonsterMeleeAttack
- ImpMeleeAttack
- BaronMeleeAttack
- KnightMeleeAttack
- CacodemonBite
- DemonAttack
- RevenantMeleeAttack
- CacodemonFireball
- CacoZap
- CyberBalls
- ImpFireball
- IsJumping
- GreenPlasmaBall
- MaxLostSoulRange
- LSPart1
- LSpart2
- LSpart3
- SoulTrails
- LostSoulBlood
- SmallLSPart1
- SmallLSPart3
- BigLSPart1
- BigLSPart3
- BigLSPart2
- BigFireBall
- MastermindStep
- RevenantHomingMissile
- RevenantDumbfireMissile
- SpiderPlasmaBall