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CacodemonFireball
: CacodemonBall
 

File

Flags

Properties

alpha1
damage(random(20,25))
damagetypePlasma
deathsound"caco/shotx"
decal"Scorch"
fastspeed18
gameDoom
height6
radius6
renderstyleAdd
seesound"caco/attack"
spawnid126
speed14

States

Spawn: BAL2 AA 2 BRIGHT A_SpawnItem("RedFlareMedium",0,0) BAL2 BB 2 BRIGHT A_SpawnItem("BlueFlareMedium",0,0) Loop Death: TNT1 AAAA 0 A_CustomMissile ("CacoZap", 3, 0, random (0, 360), 2, random (0, 360)) BAL2 CDE 6 BRIGHT Stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt