File
- Defined in \monsters\MonsterProjectiles.txt
Flags
Properties
decal | None |
game | Doom |
speed | 0 |
States
Spawn:
TNT1 A 0
TNT1 AAAAAA 0 A_CustomMissile ("SparkX", 2, 0, random (0, 360), 2, random (0, 360))
TNT1 AA 0 A_CustomMissile ("SmallLSPart1", 0, 0, random (0, 360), 2, random (0, 360))
TNT1 AA 0 A_CustomMissile ("SmallLSPart3", 0, 0, random (0, 360), 2, random (0, 360))
stop
Class Hierarchy
Classes defined in \monsters\MonsterProjectiles.txt
- MonsterMeleeAttack
- ImpMeleeAttack
- BaronMeleeAttack
- KnightMeleeAttack
- CacodemonBite
- DemonAttack
- RevenantMeleeAttack
- CacodemonFireball
- CacoZap
- CyberBalls
- ImpFireball
- IsJumping
- GreenPlasmaBall
- MaxLostSoulRange
- LSPart1
- LSpart2
- LSpart3
- SoulTrails
- LostSoulBlood
- SmallLSPart1
- SmallLSPart3
- BigLSPart1
- BigLSPart3
- BigLSPart2
- BigFireBall
- MastermindStep
- RevenantHomingMissile
- RevenantDumbfireMissile
- SpiderPlasmaBall