File
- Defined in \monsters\MonsterProjectiles.txt
Flags
Properties
damage | (random(15,25)) |
damagetype | "Blast" |
deathsound | "skeleton/tracex" |
fastspeed | 12 |
game | Doom |
height | 4 |
radius | 10 |
scale | 1.0 |
seesound | "skeleton/attack" |
spawnid | 53 |
speed | 10 |
States
Spawn:
FATB AB 1 BRIGHT A_SpawnItem("YellowFlareSmall",0,0)
TNT1 A 0 A_SpawnItemEx("RevenantProjectileTrails", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_SpawnItem ("SmokeTrail")
TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (160, 210), 2, random (-30, 30))
Loop
Class Hierarchy
Classes defined in \monsters\MonsterProjectiles.txt
- MonsterMeleeAttack
- ImpMeleeAttack
- BaronMeleeAttack
- KnightMeleeAttack
- CacodemonBite
- DemonAttack
- RevenantMeleeAttack
- CacodemonFireball
- CacoZap
- CyberBalls
- ImpFireball
- IsJumping
- GreenPlasmaBall
- MaxLostSoulRange
- LSPart1
- LSpart2
- LSpart3
- SoulTrails
- LostSoulBlood
- SmallLSPart1
- SmallLSPart3
- BigLSPart1
- BigLSPart3
- BigLSPart2
- BigFireBall
- MastermindStep
- RevenantHomingMissile
- RevenantDumbfireMissile
- SpiderPlasmaBall