<
 
RevenantDumbfireMissile
 

File

Flags

Properties

damage(random(15,25))
damagetype"Blast"
deathsound"skeleton/tracex"
fastspeed12
gameDoom
height4
radius10
scale1.0
seesound"skeleton/attack"
spawnid53
speed10

States

Spawn: FATB AB 1 BRIGHT A_SpawnItem("YellowFlareSmall",0,0) TNT1 A 0 A_SpawnItemEx("RevenantProjectileTrails", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_SpawnItem ("SmokeTrail") TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (160, 210), 2, random (-30, 30)) Loop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt