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LSpart2
 

File

Flags

Properties

bouncefactor0.4
height2
mass3
radius2
scale0.7
speed7

States

spawn: TNT1 A 0 TNT1 A 0 Thing_ChangeTID(0,394) TNT1 A 0 A_Jump(128,9) LGI2 ABCDEFGH 2 wait LGI2 HGFEDCBA 2 wait Death: TNT1 A 0 TNT1 A 0 A_Jump(128,2) LGI2 A 200 stop LGI2 E 200 Stop

Class Hierarchy

Classes defined in \monsters\MonsterProjectiles.txt