File
- Defined in \monsters\MonsterProjectiles.txt
Flags
Properties
bouncefactor | 0.4 |
height | 2 |
mass | 3 |
radius | 2 |
scale | 0.7 |
speed | 7 |
States
spawn:
TNT1 A 0
TNT1 A 0 Thing_ChangeTID(0,394)
TNT1 A 0 A_Jump(128,9)
LGI2 ABCDEFGH 2
wait
LGI2 HGFEDCBA 2
wait
Death:
TNT1 A 0
TNT1 A 0 A_Jump(128,2)
LGI2 A 200
stop
LGI2 E 200
Stop
Class Hierarchy
Classes defined in \monsters\MonsterProjectiles.txt
- MonsterMeleeAttack
- ImpMeleeAttack
- BaronMeleeAttack
- KnightMeleeAttack
- CacodemonBite
- DemonAttack
- RevenantMeleeAttack
- CacodemonFireball
- CacoZap
- CyberBalls
- ImpFireball
- IsJumping
- GreenPlasmaBall
- MaxLostSoulRange
- LSPart1
- LSpart2
- LSpart3
- SoulTrails
- LostSoulBlood
- SmallLSPart1
- SmallLSPart3
- BigLSPart1
- BigLSPart3
- BigLSPart2
- BigFireBall
- MastermindStep
- RevenantHomingMissile
- RevenantDumbfireMissile
- SpiderPlasmaBall