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SuperBFGExtraGiant
 

File

Flags

Properties

alpha0.75
renderstyleAdd
scale2.9

States

Spawn: TNT1 AAAAAAAAAAAAAAA 0 NoDelay A_SpawnItemEx("BFGExtraParticle", 0, 0, 14, frandom(1, 4), 0, frandom(-4, 4), random(0, 360)) BFGB ABCDEFGHIJK 3 Bright A_SpawnItem("GreenFlareMedium") stop

Class Hierarchy

Classes defined in \weapons\PlayerProjectiles.txt