<
 
FlakShard
 

File

Flags

Properties

alpha0.9
bouncefactor1
bouncesound"impacts/ricochet"
bouncetypeGrenade
damage(10 + 5 * random(0, 2))
damagetypeFlak
decal"BulletChip"
height2
radius2
scale0.4
speed45
wallbouncefactor1

States

Spawn: FKSD ABCDABCD 1 Bright Light("FLAKHI") FKSD EFGHEFGHEFGH 1 Bright Light("FLAKLO") TNT1 A 1 A_SpawnProjectile("FlakResidue", -5, 0, 0, CMF_AIMDIRECTION) Death: XDeath: stop

Class Hierarchy

Classes defined in \weapons\PlayerProjectiles.txt