File
- Defined in \weapons\PlayerProjectiles.txt
Flags
Properties
| alpha | 0.9 |
| bouncefactor | 1 |
| bouncesound | "impacts/ricochet" |
| bouncetype | Grenade |
| damage | (10 + 5 * random(0, 2)) |
| damagetype | Flak |
| decal | "BulletChip" |
| height | 2 |
| radius | 2 |
| scale | 0.4 |
| speed | 45 |
| wallbouncefactor | 1 |
States
Spawn:
FKSD ABCDABCD 1 Bright Light("FLAKHI")
FKSD EFGHEFGHEFGH 1 Bright Light("FLAKLO")
TNT1 A 1 A_SpawnProjectile("FlakResidue", -5, 0, 0, CMF_AIMDIRECTION)
Death:
XDeath:
stop
Class Hierarchy
Classes defined in \weapons\PlayerProjectiles.txt
- Plasma_Ball
- BdRocket
- SuperBFGBall
- BFGTrailParticle
- BFGDeathParticle
- SuperBFGExtra
- SuperBFGExtraGiant
- BFGExtraParticle
- GreenShockWave
- BFGFog
- BFGBigFog
- SmallGreenFog
- BFGDeathParticleSpawner
- BFGSuperParticleSpawner
- BFGSuperParticle
- FlakShard
- FlakResidue
- GrenadeTime
- BdGrenade
- FragGrenadeExplosion
- Punching
- KickHasHit
- PSeq1
- PSeq2
- KickAttack
- SuperKickAttack
- MeleeStrike1
- MeleeStrike2
- MeleeStrike1Smash
- MeleeStrikeSuperHook